our poster for tim sutton’s sixth feature film, the last son, has been acquired by the margaret herrick library of the academy of motion picture arts and sciences. two copies of the poster now exist in their collection in los angeles, california. you can view their digital record of the acquisition here.
after 10 years of working to make the best and most original film posters we can for everyone, we wanted to celebrate by opening a print shop at shop.versionindustries.com to provide physical copies of those posters to anyone anywhere.
our mission is simply to make sure those that want these posters can have them and for the cheapest price possible. during the 2020 global pandemic we worked out a way to print posters “on demand” and deliver them worldwide whilst keeping our overheads very low. as you can see, we’re talking around $25 at most for a full-size 27×40 inch US one-sheet or A0 poster on good paper, plus shipping. what small profit margin there may be will hopefully cover the overheads of running an online store of this kind.
we trust that this offers us a way to make sure the films we have worked on can be remembered beyond the festival and theater releases, on the walls of those who really loved them. the funny thing is this is so often not the case; film posters only get printed a handful of times and then they’re just the result of google image searches and that’s that. this goes against the entire point of making posters of course.
thank you in advance for your continued love and support for independent cinema, and for the work that we do to celebrate the films and filmmakers we’re lucky enough to work with.
_categoryblog, grafiks, news
_tags2020, artwork, caspar newbolt, cinema, delivery, design, festival, film festival, film poster, independent, key art, machine gun kelly, mail order, memphis, movie poster, on demand, one sheet, online, pandemic, paper, poster, posters, print, print design, print pigeon, printing, prints, sale, shipping, shop, store, the last son, tim sutton, version industries, willis earl beal
Caspar wrote this piece upon request for the independent, full-service, film, photography and animation production company, Ecstatic Static. The essay now resides in their website’s Resources section alongside an extraordinary array of other materials. This text represents to date everything he’s come to learn about making film posters within the world of independent cinema. He hopes it’s of use to some of you out there.
Filmmakers: in the 10 years or so that I’ve been making posters for films I’ve come to understand two important things. The first is that whilst I wasn’t very good at it when I started, many filmmakers were nevertheless happy to pay for my bad work and use it to represent their films. The second is that there really is a very comprehensive ideology to making the proverbial “good film poster,” and that if you adhere to it even loosely you’ll have on your hands not just a poster that talks seductively about your film, but also a beautiful piece of print work in its own right. Please don’t misunderstand: there is no precise formula for making a good poster, just as there’s no formula for writing a good song. My father the painter and drawing teacher, Thomas Newbolt, teaches his students not to draw better but to see better, so that whatever their natural technique they can draw better with it. In this same fashion my aim here is to introduce you to ideas that perhaps will improve how you see your film through the eyes of the mise-en-scène on paper that is the film poster.
Despite what you might assume filmmakers are often not particularly visual people, and likewise I can tell you that graphic designers are often not particularly poetic. In fact it concerns me a little when someone asks me to “design” a poster because aside from some text-based information, the best film posters have very little conventional graphic design thinking to them at all. In fact it’s in thinking more like a painter that I believe film postermakers are more successful. Similarly it concerns me when a filmmaker knows how to, let’s say, “gather scene information” with their camera, but yet is unable to make a beautiful film. Today’s technology enables anyone to film someone walking down a corridor, opening a door with a key, going through the door it and closing it. Yet not everyone will have the eyes for framing, movement, lighting, tone, performance, sound or editing to make anything about witnessing this event observant, meaningful or remarkable in its point of view. In the same way, many people have a copy of Adobe Photoshop and consequently many film posters feel similarly limited by what that software can do.
The filmmaker Robert Bresson when speaking on the subject of film editing stated that “an image must be transformed by contact with other images as is a colour by contact with other colours. A blue is not the same blue beside a green, a yellow, a red. No art without transformation.” Thus I’m aware that for filmmakers it is in part this transforming of an image through the cut that a deeper poetry in this medium can be developed. The good film poster also exists in that cut between any two pieces of footage. It is a single image often created using complimentary elements from the print world vernacular. Each element pieced together to articulate a visual counterpoint to the film rather than rely upon any actual still image in the film. If filmmakers cannot be open to their film being articulated in this way and / or if graphic designers don’t have the poetic sensibility to depict it, then the collaboration can lead to some bad work.
I say this because to make a good film poster one should aim to achieve the following:
- Reduce a film — which can be some 172,800 still images more or less — to one single image that speaks to the whole. Therefore one must often aim to be even more poetic than the film itself was able to be.
- Make that one single image work on paper — often in portrait format, when films are largely shot in landscape format — and in a fashion that speaks to people walking quickly by, across the street, and often with other things on their mind.
I stress the word “paper” here because things that look good on screen do not always look good on paper. Furthermore things that do look good on paper and therefore make for the most beautiful posters, are often the simplest and flattest things. Those can be lines, shapes, drawn or painted marks, cut out or torn pieces and typefaces that make you as aware of the paper itself as possible. When filmmakers get excited about shooting on film, so postermakers should be excited about printing on paper. As the script is to the film, so the composition on screen is to the printed poster. A success in this understanding and practice leads to something the Germans have a word for: plakativ. The word translates as “striking, bold, pithy” and yet, stems from their word for “poster,” plakat. Thus the implication of the word is that poster-like work is something we should strive for.
- Understand that the poster exists within a context. The poster is for a wall on the street or in a house or in a cinema. It’s not just for digital usage such as social media. Let’s not be confused: you’re not making digital banner ads for a website — which is all a poster is if it’s never printed on paper — you’re making an object that someone should not just want on their wall for the duration of the film’s release like some advertising billboard. You’re making something that people may want on their wall, at home, very large, perhaps even framed, for the rest of their lives. Think about that. Think about the poster sitting next to a painting, and a window, and a vase of flowers, and in the morning light — as a part of a complete interior experience, and so on. The moment you start to really think about context in this way you’ll start noticing, commissioning and / or and making better posters.
Now, let’s say that you’ve made a film and you’ve just gotten into a festival. Or better yet, you’ve sold your film and now its on its way to cinemas nationally or internationally. Either way you’ve got some “successful” marketing and distribution people breathing down your neck about needing a poster. They’ve told you how they know how to make a poster that will get people to see your film, and how their in-house designers — under close guidance — will make just such a poster for you. Perhaps you’ve even signed a contract with them that gives them final say in how the poster looks, and now somehow the early drafts of what you’re seeing are just nothing like you’d hoped or imagined a poster for your first film would be. You then find yourself sitting there with a week to go before the poster has to be done, and you and your film might well be misunderstood and neglected.
The above paragraph is deliberately emotionally manipulative but it is also based on truth. This is often exactly what happens and whilst some filmmakers don’t even notice it happening, here are some things to consider when you’re ready to have a film poster made:
FIND A GOOD POSTERMAKER
You probably have a good idea already which film posters you like and maybe even who made those posters. However sometimes it’s not a professional poster maker you’re after. It may well be someone who has never made one before who will give you the freshest and most powerful poster to herald your film. Hell it may even be you, the filmmaker, who should make the poster. Either way try to find someone who isn’t all about style and technique, who has the breadth of imagination and skill to create something that speaks as directly as possible to the film. The actor and director Brady Corbet once said he preferred — when considering to act in a film — to talk to the filmmaker directly than to read any script; he knew it was the filmmaker’s attitude that would convince him the project was worthwhile rather than any skill at writing. I say this because if you just want some recognisable artist or designer to slather your poster in their clever signature style, then you’re just selling their work and not talking about your film. This would be akin to paying a critic for a good review. What you’re really looking for is someone who deeply understands your film and can articulate that understanding on paper.
HAVE AN IDEA
Much like a film, every poster should have an idea or reason behind the execution of its visual approach. There are no exceptions. A poster with an idea behind it is a clear reaction to an action. This is to understand that humans by their very existence are a series of reactions to actions, and thus will immediately notice the nature of origin stories like their own.To sense a poster is behaving visually strangely for a reason is to sense an interpretation, in the hands of the postermaker, a reaction to an action by the filmmaker. This creates a tension, a curiosity, questions without answers, and ultimately engenders the desire to see the film. It is better if the poster is trying to be original, otherwise you will get your film confused with other films. This, despite what your marketing people might tell you, is not a good thing.
MAKE YOUR OWN RULES
Just as film doesn’t necessarily need a plot or a three-act structure, so there are no general rules for film poster design and therefore no particular way a film poster should be made or should look. The only rules are those that the filmmaker and the postermaker devised as a way of best articulating “the idea” mentioned above. This means you should have absolutely anything you want on the poster, be that a photograph, a painting, a drawing, a collage, a smear of your own blood, a blank canvas, a Jackson Pollock drip painting with type, if it be your will.
Speaking of type: this is where graphic design thinking in the strictest sense most often prevails, but we must accept that type is also ultimately a part of the image. Anything on the poster is the image, whether letters are legible or not. As the graphic designer David Carson once said, “don’t mistake legibility for communication … you cannot not communicate.” This means that what you are trying to say with the poster will define the nature of the typographic treatment. In the case of typography this implies that you can make the words on the poster as big or as small or as legible as you like. Whatever feeds the agreed idea and helps articulate it more powerfully and clearly is key. For example: very small type draws you in closer and makes the rest of the image feel very big and grand in contrast. Similarly very large type can trivialise the rest of the image and remove the stature you might otherwise believe it had. Whatever you choose to do, when you do make your own rules, you must stick to them. Part of noticing a good poster is the subconscious awareness that it’s abiding by a series of self-imposed rules and that the tension created by those rules is clear.
BECOME THE FILM
No two posters should look the same. Insisting that they do is saying that your film is the same as another film. Referencing other, older film poster styles only may make those who get the reference wish they had the original poster on their wall instead. Despite what your sales, marketing and distribution people might say, the only reason the poster style they’re suggesting you try “worked in the past for this kind of film,” is because once upon a time that style was original, unique to a previous film and had never been tried before either. Just like the film you are making a poster for, the best ideas for film posters come from everywhere but the world of film. Start sourcing images and ideas from your own life, literature, painting, sculpture, street art, magazines, fashion photography, corporate logo design, typographic journals, war propaganda, cave paintings, political pamphlets, household product packaging; literally anywhere but the world of film and its posters. Remember you are not talking about film posters as a culture when you make a film poster, you’re talking about a film. So become the film, embrace what is unique and original about it, and don’t just become another in a long line of film posters dressed in a recognizable uniform of a pre-established school of thought.
One way of thinking about this that might help is to imagine you’re making a poster that would itself hang comfortably on the wall in one of the scenes in the film that you’re making the poster for. Try this as a thought experiment when starting to put together ideas for your poster. Whilst it’s not imperative that this line of thinking be followed — far from it in fact — you will find it yields some interesting results.
GET AWAY FROM THE COMPUTER
Where and when possible move your process of postermaking into the physical world. Even if that’s as simple as printing your work out and scanning it back in, it makes a difference. The introduction of any analog element into the design process will give your work a life that is inherently unique to you. People say that one of the reasons vinyl records remain so popular after all this time is the “user experience” they offer; the large reproduction of the artwork, the interaction with a layered physical object, the cleaning of the musical surface, the positioning of the needle, and (if your hand is shaking) the unique sounds that can be made in the process of listening to it. The same thing applies to good postermaking; the less time you spend trapped inside the confines of popular computer graphics software and instead are allowing the shake of your own hands to place elements onto the poster — be that photography, collage, drawing, painting, scanning or whatever — the more mysterious, imperfect and beautiful your work will be. Again, humans like to feel that extra work has been done and that mistakes have been made; reactions to actions.
PROVIDE TWO POSTERS (IF NECESSARY)
The filmmaker David Fincher once said that there are two ways to shoot a scene: the right way and the wrong way. Similarly any postermaker worth their salt may make a series of different versions of their poster as they explore how to deliver the agreed concept in the most powerful and beautiful way. It is not however then the postermaker’s responsibility to show anyone those different versions unless they want to. This is where — assuming you’ve chosen the right person for the job — the postermaker’s most important and unique talent comes in; they choose the poster that clearly does the best and most beautiful job, and hand that and only that to the filmmaker. Anyone who believes it’s the director or anyone else’s job to choose from an array of versions created by the postermaker for the sake of their being “options” doesn’t understand or respect the eyes, skillset or experience of the person making the poster. Again if you’ve found the right postermaker and they truly understand your film, then you can trust them to make this decision implicitly. It’s in giving the postermaker agency that you encourage them to produce their very best work.
Celebrated graphic artists Hans Hillmann, Peter Saville and David Carson — to name but a few — all famously produced their best work when they rarely had to answer to anyone. Hans Hillmann worked during a time in Germany when very few people had the means to create film posters, and so he’d be sent the film and simply send a poster back when he had one that he liked. Peter Saville had a similar relationship with Factory Records in England: on at least one occasion New Order only saw the artwork for their latest LP after it had been released into record stores. David Carson’s now infamous, groundbreaking work on Raygun magazine was only possible because he sent the design files directly to the printer, without the editors and writers having a say in how he’d laid out the content.
Having the proverbial good film poster on your hands, what often happens next is that your marketing people tell you your poster has type that’s “too small to read on a phone,” or something to that effect. This can quickly become a dealbreaker to these people no matter the strength of your arguments, and it’s at this moment that you and your postermaker take a deep breath and take 5 minutes to make an additional, ephemeral poster-shaped social-media-banner with huge lettering and hand that over too. You may be surprised at how often this method works. Then you can get back to helping make the object that one day will be framed on your wall and represent your feelings about the cinematic artwork you’ve given years of your life to making. Everyone’s happy.
I had an argument recently via email with a Swedish graphic designer who told me he thought film posters were commercial advertisements and nothing more. In not so many words he told me that I was wasting everyone’s time by thinking about film posters as anything remotely artistic. Whilst I hope my own work has gone some way in proving this man wrong, I shall lean on the words of Peter Saville here to brush aside this line of thinking so that we can continue to strive to create increasingly poetic film posters:
“It’s during the current era that in a way the cultural canon has become entirely appropriated for the purposes of commercial practice. And that’s where there’s — in a way — a disconnect. And it then begins to become rather upsetting when you begin to realize that we are now selling out the culture for the purposes of marketing. And that’s the thing which I’ve not wanted to really partake in. And that’s something which I find is — I mean just below the surface — a kind of wave of disillusion across the creative profession. So when you are fighting the marketing men saying look there is a better way of doing this, it kinda felt worthwhile. But when the marketing people sit there and say, ‘how do we seduce? And, you know, how do we position? How… Effectively how do we make our product or service or company look as if it believes in something, when actually it doesn’t?’ That’s the problem.”
I’ve deliberately not included any specific examples or technical instructions in this text, because again I’m simply hoping to urge you to try and change the way you see a film poster, and the way you see your film through the eyes of that poster. That’s the first step towards making a beautiful one of your own. I hope that by keeping my direction elliptical that I have left open that important space between your head and, what filmmaker Andrei Tarkovsky called “the ceiling of the director’s so-called thought.” Tarkovsky was troubled that audiences seemed to prefer knocking their head against this ceiling; they preferred being told what to think or feel about a film. He said, “such knocks … make them feel safe: not only is it ‘exciting’ but the idea is clear and there’s no need to strain the brain or the eye, there’s no need to see anything specific in what is happening. And on that sort of diet the audience starts to degenerate.” So don’t let me degenerate you. In helping you understand that no two posters should be alike, that there are no general rules to a poster’s form and function, and that a film poster must be perhaps even more poetic than a film, I trust you will find a keener eye for film posters, for those who make them and for what your film truly deserves.
Berlin / New York
May 3rd — 9th, 2021
_tagsandrei tarkovsky, brady corbet, caspar newbolt, cinema, david carson, design, design thinking, drawing, ecstatic static, essay, film, film posters, graphic design, hans hillmann, jackson pollock, jason evans, movie poster of the day, myriam schroeter, painting, peter saville, plakat, plakativ, poster, poster design, posters, print design, robert bresson, this long century, thomas newbolt, writing
our poster for tim sutton’s memphis was kindly selected as movie poster of the day by adrian curry on his blog of the same name. adrian writes for film comment, MUBI and is the design director for zeitgeist films. we’re thrilled to have made the cut. thank you, adrian.
_categoryblog, grafiks, news
_tagsadrian curry, design, film, film comment, memphis, movie poster of the day, MUBI, poster, tim sutton, zeitgeist films
in the last days of 2013 whilst on a longish trip back to england, i sat down with my brother to watch a film called call girl. we didn’t know anything about it – in fact i’d picked it up because i liked the typography used for the film’s logo. it was close to midnight, we filled our whiskey glasses and slung the disc into the playstation. i said one word during the entire viewing. in fact i said that one word twice. the word was ‘fuck.’
call girl came out in 2012. it’s basically unheard of here in the US, and even harder to get a physical copy of. heck it was tough enough to find a pressing of the soundtrack that anyone would ship to england, let alone new york. whether this is to do with the controversy that surrounds the film, or simply because for some reason it failed to pickup a good distribution deal, is unclear.
call girl documents a political catastrophe in the 1970s that is still such a sore matter for those involved in sweden, that the film had to be heavily edited after it’s festival screenings in order for it to make the public domain. without going into the story, i’ll add that it’s one of the most beautifully written, shot, edited, scored, acted and packaged films i’ve seen in a long time. after watching it i immediately picked up a copy for a friend in england, and have since screened my copy for as many friends as i can in new york.
soon after returning from england i began to steal an hour here or there amongst my regular projects, to piece together notes, take screen snapshots and cut together various layouts. a day or so ago a much larger film related project landed – one that would truly require every second i had left in each day – and i had to save the files, export them and put this particular aside to rest.
there’s no real need to go into why the posters turned out the way they did, but they certainly follow my long-running ethos that the artwork supporting a film or record should in every capacity echo the tone, message and overall aesthetic value of that work. i hope you enjoy each of the 10 editions i’ve put together in different ways, and ultimately take the time to see the film (and buy the soundtrack) as soon as you can.
my gratitude to daniel carlsten who’s typographic work on the film drew me to it. my congratulations to mikael marcimain for such masterful directing, to hoyte van hoytema (let the right one in) for a level of cinematography the likes of which i wish every film could be blessed with, and lastly to mattias bärjed for an incendiary soundtrack. one i am still trying to get on vinyl.
for more information about the film click here.
_tagscall girl, daniel carlsten, design, film, hoyte van hoytema, let the right one in, london, mattias barjed, mikael marcimain, new york, poster, sweden, typography
creative review?asked?to include 65daysofstatic’s wild light album cover in their monthly round-up of great album covers. in doing so they interviewed us about what went into the making of the sleeve –
could you tell me more about the inspiration for this design, how it relates to the music and how you came up with the idea?
65daysofstatic have always had a strong socio-politcal mindset whether that has directly influenced their music or not. therefore it came as no surprise to me that whilst in the studio they’d read and discussed a wide array of contemporary and historical political and artistic literature. for this reason when they approached me to create the artwork for the album i was given a good deal more than just their definition of the term ‘wild light’.
leading with ezra pound’s imagist poem ‘in a station of the metro’ they lead me down a path of minimalist, suprematist and futurist thinking including snippets of conversations they’d had over instant messenger, photographs of sculptures, scans of paintings and lengthy 20th century manifestos. my favourites of which were a book called ‘the vagrant light of stars’ which depicted a memorial to albert einstein being launched into deep space traveling on a beam of light, and a supremacist, communist, modern art children’s book called ‘about 2 squares.’
i’d had the demos for the songs for a while and around the time I received the above documents from the band i’d been given a near final version of the album. what struck me immediately was that whilst minimal in its conception, cinematically speaking the sounds on the record created some incredibly beautiful, richly coloured and vibrant images in my head. tracks like ‘heat death infinity splitter’ and ‘the undertow’ took my mind from a sense of something vast moving through the chaotic depths of outer space, right down to microscopic organisms and cells living in our oceans and under our skin.
bearing all of this in mind I made the cover you see now. appropriately adopting where possible various lines in supremacist, futurist and imagist visual thinking, i created a wide-format piece that i felt resonated with the music as much as with those old explorations of artistic expression. if those were one band of hapless, anti-establishment types trying to evolve our way of thinking about and perceiving the world, here was another band with their designer in tow – trying his best at the impossible task of visualizing music for those who’ve seen everything before.
i understand you’re a fan of 65daysofstatic – how important is it, do you think, that the designer creating cover art engages with or enjoys the music?
in 2006 i wrote to 65 and asked if my business partner giles and I could make their website. i’d seen them live in 2005 in london and knew that – like many of the bands I’ve asked to work with over the years – i’d make my best work if their music was the soundtrack to it. little did I know we’d become such good friends and that I’d be sitting here today having finished not just my third album cover for them, but also the best record cover I think I’ve made to date.
from my perspective being a fan of the music is essential. i give talks to independent filmmakers here in New york on the same subject. I implore them to not pay money to anyone that isn’t already immediately and very clearly a fan of the film they have made. money cannot and will not ever be enough motivation to make a truly beautiful and appropriate design or piece of artwork. despite having worked over 10 years in this role, i continue produce some of my worst work when I am not a fan of the film or music i’m working to support.
the graphic designer david carson pointed out that it’s a gross misconception that you should not judge a book by its cover. everything about how a band presents itself is a reflection of the amount they have cared for and thought about the the music they have made. a record cover is a huge responsibility, particularly so when you’re handed a record like ‘wild light.’ something this good demands to be heard and it’s my job to make sure someone clicks on that cover on the net or picks up that record in the store, even if just out of curiosity. It’s debatable to this day whether an image can represent a sound, but I work based on the belief that you can at least try to achieve such a thing.
an excerpt from this interview can be found on the creative review website here, along with some write-ups of some other great covers. we hope the above interview gives people some further insight into what it’s like working with a band like 65daysofstatic, who’s intense worth-ethic continues to push us to new levels.
_tags65daysofstatic, creative review, david carson, design, einstein, ezra pound, futurist, imagist, interview, music, supremacist, vagrant light of stars, wild light
our dear friends?the protomen are 10 years old this year – the same age as us in fact. above is the poster we created for their anniversary show in nashville this weekend. hidden in it are various artifacts dating back to when they recorded their first song, due vendetta. hard copies are of course available at the show, and likely afterwards too.
here’s to another 10 years as magnificent as the last.
_tags10, anniversary, design, due vendetta, hanzelle, makeup and vanity set, nashville, poster, protomen, show, year
caspar was recently interviewed for monocle magazine. here’s an excerpt from the piece –
describe your work with bands.
i am responsible for visually creating their sound. i get images in my head from listening to their music and create everything from sleeves, posters and videos to documentaries. i only work with bands i like.
is art more influential in the music business now?
record labels have faded. bands work with us on artwork and we in turn can become a catalyst for them working with each other. it’s a creative nucleus. we all talk online but it’s as though we’re meeting up in a bar. it’s unusual that so many bands are grouped around us, linked by interest in our design ethic rather than necessarily sharing a musical theme. i’m treated like a band member – i’ve even gone on tour.
we’d like to thank belinda bamber for conducting such a wonderful interview, and of course?joshua simpson?for taking the great photographs.
you can read the rest of the interview here. the magazine itself is in stores now.
_tagsbelinda bamber, caspar newbolt, design, interview, joshua simpson, magazine, monocle, music
about this time a year ago i was back in england with my brother wandering around london buying gifts and the like. at some point somewhere between the various shops we’d been to, i ended up with a tabloid sized newspaper in my bag with an drawing of iron man on the front, bleeding from his eyes. just above his head in a circle read the words, your days are numbered.
sitting down to grab a bite somewhere in soho i pulled out the paper and spread it across the table in front of us. immediately i was taken aback by the design of the layouts on every page. it’s long been a great sadness of mine that so few seem to have learned from magazines like the ray gun and the face, that one should endeavour to design layouts in response to their content, rather than the other way around. of course to find that this?free publication was being braver than the majority of expensive mags weighing down the racks in shops worldwide, should of course have come as absolutely no surprise. free fanzines and their brethren have been developing their punk aesthetic this way for decades now, and this new beauty in front of me was clearly no different.
in their own words, your days are numbered?is an independent graphic fiction magazine documenting the world around creators, comics and pop-culture. a world that whilst i have a huge respect and appreciation for, am absolutely ready to admit i’m not involved in as much as i would like, or perhaps should be. this ostentatiously designed thing lying spread-eagle over my burger and fries however, was about to pull me in deeper into that world that i ever thought i’d go.
arriving back in new york i found the issue in my bags and immediately pinned it to my bedroom wall. if anything it was simply going to remind that there’s still hope. however, over the next few days i kept looking at it and eventually pulled it down from the wall, opened it up and flipped to the masthead. i was going to write to these guys. they had to know how brilliant i thought they were, and as is my curse, i was absolutely going to offer to work for them, at whatever cost. it’s one thing to think something’s great, another thing to encourage them to continue – but if you really believe that what they’re doing is great, you have to work to take them to another level in whatever capacity you can.
firing off an email into the void, it was quite a while before i got a response. eventually i got a very nice email from their editor steve turner who immediately pointed out the humour in the fact that i was an english guy in new york writing to an american in london, and pretty soon we were talking about all of that and more. they immediately asked if i was interested in doing a layout or two for the next issue. not just that, they were asking if i wanted to layout an interview with alex garland?about the script he’d just written for the new judge dredd feature film. as a fan of dredd from when i was kid, and a big critic of alex garland’s work, it was perhaps more than i could have ever hoped for. certainly as my first shot at designing a magazine layout of any sort.
they were very clear about the fact that i could absolutely do whatever i wanted, and simply sent me text and images to work with. i couldn’t really ask for more.
then another serendipitous thing happened. a parcel had arrived in our studio during the spring containing a big brick of a comic book with the title king city. i had no idea who had sent it and during some time off in los angeles this summer to edit a short film i’ve been working on, i started to read it. it was captivating to say the least. the artwork, whilst not typically my style, married so beautifully with the playful dialogue, characters and science fiction concepts, that i was a quick convert. in fact i had to take care to not read it too fast, as comic books in my experience are too easily ripped through and thrown in a pile never to be visited again, and i’d not enjoyed one this much in a while.
after emailing around, curious as to where the book had materialized from, i soon discovered an old friend and comic book enthusiast had simply thought i might enjoy it, so had fired it off at me from his amazon account.
well of course then i get an email from steve at YDAN saying that they had another layout they were interested in me doing, an interview with the creator of?king city – brandon graham. once again i’d been blessed with that sacred thing in design – a great love and understanding of the content i was being asked to lay out. furthermore after being put in touch with brandon so that i could get some of his artwork from him, he offered to do a custom drawing just for the interview. i was over the moon. i set to work immediately, once again on two double page spreads and whilst this was definitely a tougher layout this time, am happy with the results.
afterall you can only do so much before the words have to take precedent, but i felt the balance between what was readable and how much character i got to put into the layouts in order to make it a memorable and exciting reading experience, was good.
the brandon graham issue is now on the shelves and i’m told doing better than any issue they’ve had before, in their admittedly short life thus far. you can find it in london at rough trade, brick lane coffee, eggs milk butter and gosh comics. i’m told it’s gonna be winging it’s way into various comic book stores in new york in the not too distant future too. so you know, if you have the means, it is?free afterall. whether you’re a comic book fan or not, steve and his team are doing the most fucking fantastic job of covering all sorts of relevant content.?most importantly of all however, they are trying to make every issue powerfully different, entertaining just to flip through and fully immersive once you get reading.
sitting back and looking at the various issues laying now on my desk and talking about the whole situation with steve, and some other friends, i am beginning to see the incredible potential of what these guys are trying to do here. more so than i perhaps did at first. it’s been too long since i’ve been excited by any publications of this kind (excluding of course the mighty little white lies), and i feel like?your days are numbered could comfortably be a part of any new vanguard movement striving to show people what a little free will, free press and design fundamentalism can achieve. i am very happy to be a part of this team and am excited to see where they steer this ship to next. i’ve been asking to be involved in magazines of one form or another for a long time, and in many ways i think i may well have found the most perfect spot to exorcise all the demons i have haunting my thoughts about the printed publication world.
_categoryblog, grafiks, news
_tagsalex garland, brandon graham, brick land coffee, design, eggs milk butter, gosh comics, judge dredd, king city, layout, little white lies, magazine, newspaper, ray gun, raygun, rough trade, the face, your days are numbered
my latest IFP article is a call to arms to designers and those employing them, to raise the standard in terms of what is aesthetically acceptable. it’s very easy to dismiss the need for a good looking visual design, when money is short and the immediate gains are negligible. the article strives to point out however that the long-term affects of these decisions can be quite damaging, both psychologically and sociologically. here’s an excerpt from the piece –
“to reiterate once and for all, it?s our responsibility as human beings to remember there?s a lot of people on the planet who have no control over the look of the world around them and who are ruled by those who want to ?make a buck?. those of us that must suffer living beneath billboards towering above, promising soulless dreams, the garishly coloured junk food wrappers sitting in the gutter, the television commercials selling drugs for pains that don?t exist, the dying buildings built with cheap materials slumping under the weight of their own short lives, the angry faces and the lack of respect for anything. these people aren?t idiots. they know better than anyone that the look of the world around them massively affects their subconscious state of mind. they know it when they walk out of their rotting front door, glance at the grey sky, the paint peeling from the walls of their neighbour?s house across the street, scrape the ice from their car?s windshield with the splintering lid of a margarine tub, curse as the car won?t start and their foot goes through the rusted bottom of it as they lash out in anger. they know it when some of them later get drunk and walk around smashing windows, keying car doors, spray-painting church walls, and beating people up ? all scenes I?ve witnessed in my years growing up in england in the suburbs of cambridge, 3 years at university in manchester and later living in bedford-stuyvesant in new york city. It?s a level of rage that I can support and forgive when places like that?are?your reality. try getting mugged at 8:30am on your way to work, as i was in 2008, and being told by the cops that there?s no point in reporting it.
some of these people?hate?the world around them. they know what the end-game is better than the thoughtless assholes who make the products, create the ads for them and leave those ads gathering mould on some rusted old bus-stop sign, 23 stops out of town in some relentless nightmare of a burnt out suburb. the sorts of places that otherwise only filmmakers dare frequent in order to make their gritty melodramas. we have got to remember that every small gesture toward making things simply functional, that disregards how much ?greyer? you are making the user?s day, is a very valid negative point.”
you can read the rest of the article here.