after a brief hiatus,?singapore’s underscore magazine?has relaunched with its?’arrival’ issue. included amongst its pages are two essays?of note; one by 65daysofstatic guitarist joe shrewsbury ? a?piece?which in fact opens the magazine; the other i wrote to accompany some photographs i took of a post-hurricane sandy manhattan?2 years ago.
here’s an excerpt from the latter ?
as i?walked around captivated by the things i?saw, i?stopped occasionally to send messages to the internet using my phone. observations, sensations and imagery as i?best i?could translate into words, shivering slightly with excitement in this unkempt, eerily unfamiliar, home city of mine.
“brooklyn reaches out its sparkling arm of a bridge tonight, cars dripping down it. the inky towers of manhattan stare quietly back.”
“a?family quietly opens a hydrant with all their tupperware waiting thirstily in the trunk of a car.”
“the occasional cab down a street reveals people on benches, talking together in the dark. shivering cigarette tips like fireflies.”
“expensive apartment blocks dead monoliths bathed in moonlight. candlelit windows flicker here and there, like everyone?s watching TV in sepia.”
and so on.
you can read the rest of the essay here, and you can see the original set of photographs i took here.
of course?nothing compares to owning an original copy of underscore. the latest issues is hardbound with?canvas and sports a?handwritten cover.?if you have the means, do grab yourself a copy.
caspar was recently interviewed for monocle magazine. here’s an excerpt from the piece –
describe your work with bands.
i am responsible for visually creating their sound. i get images in my head from listening to their music and create everything from sleeves, posters and videos to documentaries. i only work with bands i like.
is art more influential in the music business now?
record labels have faded. bands work with us on artwork and we in turn can become a catalyst for them working with each other. it’s a creative nucleus. we all talk online but it’s as though we’re meeting up in a bar. it’s unusual that so many bands are grouped around us, linked by interest in our design ethic rather than necessarily sharing a musical theme. i’m treated like a band member – i’ve even gone on tour.
we’d like to thank belinda bamber for conducting such a wonderful interview, and of course?joshua simpson?for taking the great photographs.
you can read the rest of the interview here. the magazine itself is in stores now.
about this time a year ago i was back in england with my brother wandering around london buying gifts and the like. at some point somewhere between the various shops we’d been to, i ended up with a tabloid sized newspaper in my bag with an drawing of iron man on the front, bleeding from his eyes. just above his head in a circle read the words, your days are numbered.
sitting down to grab a bite somewhere in soho i pulled out the paper and spread it across the table in front of us. immediately i was taken aback by the design of the layouts on every page. it’s long been a great sadness of mine that so few seem to have learned from magazines like the ray gun and the face, that one should endeavour to design layouts in response to their content, rather than the other way around. of course to find that this?free publication was being braver than the majority of expensive mags weighing down the racks in shops worldwide, should of course have come as absolutely no surprise. free fanzines and their brethren have been developing their punk aesthetic this way for decades now, and this new beauty in front of me was clearly no different.
in their own words, your days are numbered?is an independent graphic fiction magazine documenting the world around creators, comics and pop-culture. a world that whilst i have a huge respect and appreciation for, am absolutely ready to admit i’m not involved in as much as i would like, or perhaps should be. this ostentatiously designed thing lying spread-eagle over my burger and fries however, was about to pull me in deeper into that world that i ever thought i’d go.
arriving back in new york i found the issue in my bags and immediately pinned it to my bedroom wall. if anything it was simply going to remind that there’s still hope. however, over the next few days i kept looking at it and eventually pulled it down from the wall, opened it up and flipped to the masthead. i was going to write to these guys. they had to know how brilliant i thought they were, and as is my curse, i was absolutely going to offer to work for them, at whatever cost. it’s one thing to think something’s great, another thing to encourage them to continue – but if you really believe that what they’re doing is great, you have to work to take them to another level in whatever capacity you can.
firing off an email into the void, it was quite a while before i got a response. eventually i got a very nice email from their editor steve turner who immediately pointed out the humour in the fact that i was an english guy in new york writing to an american in london, and pretty soon we were talking about all of that and more. they immediately asked if i was interested in doing a layout or two for the next issue. not just that, they were asking if i wanted to layout an interview with alex garland?about the script he’d just written for the new judge dredd feature film. as a fan of dredd from when i was kid, and a big critic of alex garland’s work, it was perhaps more than i could have ever hoped for. certainly as my first shot at designing a magazine layout of any sort.
they were very clear about the fact that i could absolutely do whatever i wanted, and simply sent me text and images to work with. i couldn’t really ask for more.
then another serendipitous thing happened. a parcel had arrived in our studio during the spring containing a big brick of a comic book with the title king city. i had no idea who had sent it and during some time off in los angeles this summer to edit a short film i’ve been working on, i started to read it. it was captivating to say the least. the artwork, whilst not typically my style, married so beautifully with the playful dialogue, characters and science fiction concepts, that i was a quick convert. in fact i had to take care to not read it too fast, as comic books in my experience are too easily ripped through and thrown in a pile never to be visited again, and i’d not enjoyed one this much in a while.
after emailing around, curious as to where the book had materialized from, i soon discovered an old friend and comic book enthusiast had simply thought i might enjoy it, so had fired it off at me from his amazon account.
well of course then i get an email from steve at YDAN saying that they had another layout they were interested in me doing, an interview with the creator of?king city – brandon graham. once again i’d been blessed with that sacred thing in design – a great love and understanding of the content i was being asked to lay out. furthermore after being put in touch with brandon so that i could get some of his artwork from him, he offered to do a custom drawing just for the interview. i was over the moon. i set to work immediately, once again on two double page spreads and whilst this was definitely a tougher layout this time, am happy with the results.
afterall you can only do so much before the words have to take precedent, but i felt the balance between what was readable and how much character i got to put into the layouts in order to make it a memorable and exciting reading experience, was good.
the brandon graham issue is now on the shelves and i’m told doing better than any issue they’ve had before, in their admittedly short life thus far. you can find it in london at rough trade, brick lane coffee, eggs milk butter and gosh comics. i’m told it’s gonna be winging it’s way into various comic book stores in new york in the not too distant future too. so you know, if you have the means, it is?free afterall. whether you’re a comic book fan or not, steve and his team are doing the most fucking fantastic job of covering all sorts of relevant content.?most importantly of all however, they are trying to make every issue powerfully different, entertaining just to flip through and fully immersive once you get reading.
sitting back and looking at the various issues laying now on my desk and talking about the whole situation with steve, and some other friends, i am beginning to see the incredible potential of what these guys are trying to do here. more so than i perhaps did at first. it’s been too long since i’ve been excited by any publications of this kind (excluding of course the mighty little white lies), and i feel like?your days are numbered could comfortably be a part of any new vanguard movement striving to show people what a little free will, free press and design fundamentalism can achieve. i am very happy to be a part of this team and am excited to see where they steer this ship to next. i’ve been asking to be involved in magazines of one form or another for a long time, and in many ways i think i may well have found the most perfect spot to exorcise all the demons i have haunting my thoughts about the printed publication world.
how do you go about your creative process?
i?d say for me, it?s just read / watch / listen to anything you’ve been given a hundred times over until your brain is utterly saturated with and then just lie on your back and let your brain subconsciously do the work for you, and it will. it will tie, much the way dreams do, all manner of strange elements together based on personal experiences of old and the new elements you’ve introduced to it. in this way, i love the way david lynch?s writes his films. he?ll have one scene that?s just come to him out of nowhere that for some reason means a lot to him, and then another scene after it that?s this completely different — an unrelated thing that he also loves. he?s then compelled to put them in a film together and somehow find another scene that will perhaps connect them or explain why that was happening. it was the power of the two original scenes that lead to this new scene being made, rather than any sort of linear thinking process where you start with one scene and try and think of what might happen next. this is a hugely important way of approaching things because people don?t necessarily think ideas work like that.
i came across this cover the other day (designed by chris ashworth) and like a splash of cold water across the face, was reminded just why i believe that ray gun magazine was far?and?away the best print magazine. this is not a very popular belief mind you, even among its fans. many designers and publishers have noted that its aggressive visual style often made it harder to read,?and?consequently of limited interest. however as one ?joe clark notices, it seems that few of these critics when pushed can deny just how “[ray gun] is strikingly fresh even now,” and frankly, there really aren’t many magazines on the shelves today that that can still be said about. avant garde? THE FACE? sadly, they’re dead too.
the first issue of ray gun i saw, i bought. it had a picture of?trent reznor on the cover. aside from the bar-code there weren’t many words on the cover;the name?and?tagline at the top?and?the wordninechnails at the bottom:
if you’ve heard of the band (or possibly even if not), you’ll notice not just the obligatory backwards n here and there, but also the removal of the letters i + n from ‘inch’.
why? my assumption there?and?then when i bought it was that that’s how you say nine inch nails, if you say it at the pace you would in regular conversation. you know, as a fan, for the umpteenth time.
say it now.
see, you don’t actually pronounce the ‘in’. i’ve never had this confirmed by anyone, but i know it to be true because i know how much the guy who designed that cover would understand a?nine inch nails fan?and?not just a fan of the magazine.
now take another look at the image i opened this article with. of course if you’re a fan of radiohead then you either recognized them from the photograph or swiftly interpreted the typographic code in the magazine title hinted at by the different fonts used.
so, where am i going with all this? well one thing you get to to do a lot of as a designer, whilst sitting at your desk putting together layouts and listening to music, is think. finding this radiohead cover got me thinking about ray gun magazine again and just what it was about it that excited me about it and made it feel so relevant to me even now. so the following is an attempt to explain what i see as an interesting correlation between the mentality behind a production such as ray gun and the nature of advertising and, consequently, big business. why advertising in particular? well if there’s one thing that’s becoming an ever more suffocating and all the more life-threatening to the life of a designer these days, it’s advertising. no really, it’s true. even joy division and new order record designer, peter saville, agrees with me. advertising is arguably the ‘sword of damocles’ hanging over the heads of any designers worth their salt today. so the following are my collected thoughts on the matter, as a designer in 2009 wondering when we’ll ever get back to just making beautiful things for those with truthful and honest intentions.
here goes –
the key thing here that ray gun magazine highlighted?and?the thing i have mourned the loss of since its death, is the concept of communicating directly and?almost subconsciously with your audience. what the creators of?ray gun understood was that if you want to really communicate with people, then you have to think like them. yes i know, you’re thinking ‘well, that’s obvious’. however, i don’t mean ‘think like them’ in the don draper sense of the phrase. you see?ray gun was the only magazine of its kind to completely redesign its entire look and feel with every issue, and every article article in that issue. why? because it wanted to really speak to its readers. it wanted to make the fan of that particular band, musician, film or writer to feel more at home on that page (that they’d just hurriedly skipped to), than on any other page. no, let’s take this one further. ray gun wanted to make them feel even more at home in their own home town, than they’d felt all month waiting for the issue to hit the shelves. such was,?and?still is, one of the key qualities of good art (assuming for a second we can suggest?ray gun presented the reader with art) – be that the art its articles were about or the art that the articles imbued as they bent their own will to the content they were delivering.
you see communicating an idea with words is one thing. but when you realize words are made up of letters?and?that letters are just symbols or images, you realize you’re talking about a series of pictures all lined up. a series of pictures that define with increasing accuracy (as you read a sentence or paragraph) a larger more abstract image in your mind. now take those words and start changing the definition of them. by this i mean change the font, start removing letters or changing the structure of how they’re laid out, whilst all the time keeping it intuitive so that everything you do is based around what the words are saying … just like ray gun did …?and already you’ve started to alter the way you’re communicating with the person reading, especially if they have a predisposed interest in the content.
what you’re doing is making them have an original, thought provoking and even difficult time deciphering the information, but in doing so you’re creating an experience that they will potentially remember more vividly, especially if they are a more visual person. it’s the same as the way you might use a coloured pen to highlight text from a book so that you can later remember that phrase in an exam; just by thinking of the page, the colour?and?the text inside it. likewise the way a dog might learn from something by being scolded, but unlike the migraine inducing repetition of say today’s advertising techniques, this is a personal moment of conflict where you actually care for the struggle.
in a similar fashion to ray gun, i’ve often wondered why i’ve always been drawn towards designing an entirely different website, print piece or video every time i start on a new project. it’s not just about trying to make my portfolio look diverse?and?it’s not just about making our daily routine more interesting or challenging. i think it’s also about a subconscious understanding that in no way is it even logical to re-use a style from one project to the next. no two people are the same, no two companies want to be the same?and?you’d never find anything if everything looked the same.
now you might argue here that yes of course you agree, but that surely every project or client within the confines of their own business must conform to a consistent set of styles?and?values in order to maintain a solid sense of identity, organization?and?reliability.
i would definitely agree with this, but it’s an equation that quickly imbalances and this brings us closer to the core of the problem – big business. big business fundamentally relies on the idea of constant growth, but as we know from our very nature, nothing can keep growing forever. we don’t have it in us mentally or physically. so it shouldn’t surprise us that larger businesses start to build up seemingly impossible overheads through inflating staff salaries, flailing expense accounts and increasing office rents. as if grotesquely obese, they start to focus vainly on their own ‘figure’ over the ‘figures’ of the others that got them this fat. in doing so they realize they must make a certain amount of money to stay alive. an amount that goes beyond the value of what they ever had to offer, even in their heyday. this in turn has them fighting to remain approachable, safe, dependable and reliable. much more so in fact than they ever needed to be before. their advertising budgets then grow as they fight to appear more relevant. unable to rely on their own bloated staff for the necessary fresh ideas, they start mining young minds for that extra ‘juice’, via focus groups and the like. this reliance on investment over their own ability to generate exciting concepts, forces them to take less risks.?consequently they slowly start to shift down gears and end up producing considerably less interesting or worthwhile products.
sadly it’s hard to see this fate being avoided by anyone, with the way things work now. hell, ray gun certainly died that way. obviously i don’t know for sure, but my guess is that it started to lose readers and eventually died because, as suggested above, convention always wins out?and?anything you can’t define, pigeon-hole and brand loses its way fast in this world.
i bought a much later issue of ray gun the other day (#74)?and?was stunned at how much it had fallen from grace in its final stages. the type was horrid, the photography dull, the layouts unimaginative and the design was pretty much uniform throughout. my guess is that it had to go that way due to publishers worrying about dwindling sales. however in doing so they probably then lost the core fan-base too, who’d learnt to speak ‘fluent ray gun‘?and?could not cope with such unremarkable mediocrity operating under that once great name. i certainly can’t show #74 to friends and illustrate what a paragon of creativity it is, like i can with my beloved #43.
so what’s the solution? how can you prevent this? we can’t all run our own lean & adaptable companies with our heads down, working weekends and somehow managing to scrape by each month. most people just want a job. they don’t want the precarious task of running something themselves?and?never knowing if next month’s pay cheque will amount to anything.
well maybe we can’t prevent it, but keeping our fingers on the pulse may just keep us around a little longer. take the ARG (alternative reality game) for example. it’s a sophisticated?and?quite successful method of promoting a product that’s evolved through the ubiquitous nature of the internet and the desire for a radical change in standard advertising practices. its apparent failing is that it predominantly caters to niche markets, but my gut feeling is that, much like ray gun, it should not be overlooked. it would appear, at least to me, to show signs of a possible way out of this mess.
to wit, ARGs are completely and utterly designed around the mindset of the people choosing to get involved with them. so much so that you can’t summarize the rules of each game, you can’t list the techniques involved in building them and you can’t specify the ‘reward’ or ‘goal’ other than that of simply giving those involved an evolving and expanding reminder of what it is they already love so much …
… and here we are now, having come full circle.
you see it’s this lack of uniformity that is what?ray gun was also about. whilst advertising execs would i’m sure consider ARGs a part of the ‘guerilla marketing’ movement (which i assume is a reference to wars like vietnam where the traditional mindset failed so tragically), what i fear they are missing is that fact that it’s all based purely on intuition. intuition in the sense that it’s more of an art than some business technique. you see you can’t quantify it so therefore you can’t monetize it. the old corporate guard can’t rely on it either, because the bulk of the work must be done by the people who’s work you’re promoting for it to succeed – so your larger companies with a select arsenal of ad directors are in trouble. simply put, it’s?incompatible?with the old system because it’s an?allergic?reaction to that very system. a trapdoor in the floor upon which the entire corporate advertising infrastructure has been built.
for example, it was in fact trent reznor that recently made huge strides through the ruins of the major labels and the burnt-out music industry at large, when he quit his record label?and?constructed his own ways of selling his music centered around giving the fans exactly what they wanted in a fashion that simply only he could have known how. this only possible because not only has he has managed to stay very in tune with his fans interests over the years, but also with the way people choose to consume music in today’s day and age. the end result being that he does not insult people’s intelligence when he sells his music – in fact he makes them feel like they are a part of something very exciting, futuristic and unpredictable.
you see, as far as i can tell, this is the reason why people won’t stand for advertising and will eventually grow sick of heavy marketing campaigns – the kind that always, without fail, hype a product or experience beyond that which its capable of. i simply don’t even watch television any more?and?i know i’m not alone in that gesture. we’re all very tired of being told what to think?and?buy by people who don’t know us, don’t care for us?and?have absolutely no interest in anything more than taking our money. the methods advertisers use these days for undermining your better judgment is enough to upset anyone mentally worth their salt:
so where does this all lead us? will people take heed from these examples and evolve their methods to create a more honest, sincere and attentive market place? well let’s hope so. the fact that there is not a single magazine still on the shelf today that even comes close the design approach ray gun took, isn’t a great sign. however as michael beirut noted about ‘ray gun culture’ in his book looking closer:
“what’s striking about this ambiguous [design] trend is the fact that it has become a coded language for an entire generation. illegible typefaces are the graffiti of cyberspace.”
it certainly reinforces the feeling that we’re on the brink of reaching a new level of understanding here. especially when the internet (arguably the most user-defined place in the world) is now rapidly developing its own vernacular, ARGs have grown like a mould across the carcasses of dated worldwide advertising infrastructures and magazines, like ray gun, seem to sit there in your cupboards saying, “i told you so”.
so i say: pull out your old issues of?ray gun and really get stuck into those ‘hard to read’ articles about those bands you are ashamed to admit you like now. you might just feel like the world of the media isn’t such a condescending and cold place afterall?or, as david carson put it:
“If you think it?s hard to read or too weird, you?re probably not the audience, and that?s fine.”
ultimately if we are to put up with products needing promotion and a competative market place requiring aggressive forms of advertising, then let’s take some responsbility. let’s think about who we are trying to sell to and just what would really make their day more complete. even if that meanstelling them the truth, flattering their intelligence, respecting their space and giving them a world without adverts plastered over every conceivable surface, be that physical, aural or virtual.
a good (and ironic) analogy here would be this old ‘army recruitment’ television advertisement that i’ve never forgotten. it depicts soldiers abroad during an encounter with natives who are behaving increasingly dangerously with every passing second. the commanding officer then realizes that removing his mirrored sunglasses so that they can see his eyes as he talks to them, might help. this consequently soothes the situation somewhat and a more cordial exchange presents itself.
kerrang! magazine this week features both a news item and a review of our 65daysofstatic road movie. we would post the review, but we don’t believe in spoiling things for people. see the movie first, form your own opinions and then see if you like what they have to say. in the meantime here’s their rad little news update on the subject: